Tile Memory is a specialized memory component within hierarchical Z/stencil culling units that stores depth and stencil data for tile-based rendering optimization in GPUs.
| Parameter | Typical range | Notes & selection driver |
|---|---|---|
| Latency | 2-10 clock cycles | |
| Voltage | 0.8-1.2V | |
| Capacity | 16-256 KB per tile unit | |
| Bandwidth | 512-2048 GB/s | |
| Process Node | 7-16nm FinFET | |
| Operating Temperature | -40°C to 125°C |
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This component is used in the following industrial products
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Tile Memory primarily stores depth and stencil information for specific screen regions to enable efficient occlusion culling before full rasterization, reducing unnecessary pixel processing.
By keeping depth/stencil data locally in high-speed memory, it minimizes main memory accesses during depth testing, reducing bandwidth consumption and improving power efficiency in tile-based rendering pipelines.
When tile data exceeds local memory capacity, the system spills to higher-level cache or main memory, causing performance degradation due to increased latency and bandwidth consumption.
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